![]() ![]() It seems to go back to reading zero again after a few areas.Ħ: Enemies spawning with incorrect debuffs. Hovering over the time gate panel also reads that you have none, but if you click it and go to the time gate information on the world map, it'll show that you DO have pieces, and then it'll read correctly on the panel and in the inventory again. During a run it seems common to go to your inventory window to find that all your time gate pieces have mysteriously disappeared. This is something that's popping up a lot lately. Sometimes some boxes will overlap, sometimes they'll stick out from the area they're supposed to be, in one instance it told me I had two seperate empowered boosts that had different timers remaining on them. This information panel commonly becomes 'stuck', so even once you've completed the adventure that applied that panel, it will continue to show up in the next adventure, and the next, and the next, and the only way to make it read correctly again is to turn the game on and off again. Normal enemies do this all the time, and there have been instances where champions sometimes turn invisible, or the entire formation, or their attacks either are invisible, or the champion simply doesn't animate at all.Ĥ: Effects infographic below the Area window becoming 'stuck' or overstacking.īelow the window with the area information are a bunch of boxes that will let you know if you have an empowered boost, what kind of area you're in, or special information regarding bosses or enemies. area 50, and then when hitting area 100, where the boss would appear again, it's invisible, for absolutely no reason. I've seen it happen many a time where a boss will load at say. ![]() It seems to be pretty commonplace for some enemies to spawn but not visually appear on the screen, and this can happen with bosses too. Another common one with this is setting up Spurt to constantly use his ultimate to power up Strix's Haunted ability, only to come back and find that despite the fact he's been doing that ultimate over and over, not a single one of them has added a count to Haunted.Ī constant nuisance. Much like the first bug, another common one is to switch over to an inactive party that has Havilar only to find that her imps have magically disappeared for no reason, which causes a big drop in the formation's DPS. This morning I woke up to it saying the adventure had reset 5 times, but somehow, after resetting 5 times at area 125, Black Viper had only gained 8 red gems, so either that's some god awful luck or the game just isn't actually keeping track of what rewards an inactive party is gaining through multiple resets.Ģ: Ultimates turning off or not functioning when offline or inactive. Sometimes the modron core will say there's been a reset when there hasn't. Another frustrating part of this is if the inactive party is running a patron free-play, sometimes it simply won't award any patron currency when the run resets. Other common happenings with this is the party genuinely being stuck for no reason, BV not getting any red gems whatsoever, resets happening but the game doesn't log those, nor does it reward me with the gems they've collected throughout the run, or Black Viper not getting any red gems whatsoever even though the info window when switching over says she has. ![]() When I switch over to it, it isn't even in that area, and there may have been a reset happen at some point, but the area counter doesn't keep track of this. While my other party is adventuring through Avernus, I keep checking my BV party and neartly always see that it's 'stuck' in an area. My gem find party is using 4 familiars, one to increase click damage, one to do click damage, and two to activate and level up BV and Shandie (Because I want to power up BV's red gem collection). I have Shandie and Black Viper doing a gem run on Mad Wizard while my other team progresses through Avernus. This is something that has been tormenting me since I unlocked a new modron core. I'm going to write up the ones I commonly come across on a daily basis, and feel free to add your own.ġ: Inactive parties getting 'stuck' while active party progresses, or the many other bugs with inactive parties. ![]() Not a specific bug, but the sheer volume of bugs currently present in the game. ![]()
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